The Concept
Imagine an open world sandbox game that allowed a player to earn his way from a greasy tavern to the mantle of a god. Where paths to success are as robust and varied as the universe itself. A game where the players build the largest portion of content as part of their experience through various trades and player-to-player quests. And in this sandbox world existed a chaotic ecosystem where wildlife, as well as plant-life, grew old, procreated and leveled-up. A place where npc's battled each other as well as players to attain their own levels, while live players vied for the same experience. Perhaps in Epimetheus, when the bad guy wins they take a portion of your experience points. this could lead to bosses that dominate players for years before defeated. Because the game is a simulated world, complete with its own ecosystem, some resources will be limited whilst others renewable. Players and NPCs alike will compete for their local resources. In...