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Transitioning w/o Delusion
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The background and structure images for the pilot game are being finalized. Many of these images have been crafted with the help of ChatGPT, and with that stage nearing completion, the next step is developing the game platform itself. That means our gears must now shift toward coding. And that is a giant step into yet another hat. Being the Developer Producer of a developing indie game means learning many different skills. In Rich Dad Poor Dad , Robert Kiyosaki places heavy emphasis on the idea that increasing personal knowledge is one of the keys to improving wealth and opportunity. The goal, according to the author, is to know a little about a lot of things. A few years ago, I studied HTML and CSS so I could build and manage a website. It was a great learning experience. As the website developed, the need for images and icons arose, and I leaned into my own artistic talents by handcrafting many of them personally. To be honest, this turned into a fun adventure as I discovered new way...
Pilot Crash Course
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What does it mean to work with AI? When incorporating this amazing new tool into a production cycle, how exactly does one apply it? Can it reproduce an image with user-specified alterations while maintaining artistic consistency? Can it change the color or facial expression of an asset while everything else remains the same? Unfortunately, the answer is usually no. While there have been some remarkable results in creating art assets, consistency remains AI’s greatest hurdle. When you upload an image and request small detail changes, the AI often reproduces the entire image rather than editing only the requested area. This is where the asset begins to lose consistency. By recreating the image from scratch, the AI is re-rendering the asset based on how it “understands” the original image, then producing a new version while attempting to fulfill your request. A human artist has the ability to visualize a verbal request, ask for clarification based on the picture in their mind, and adjust ...
Manifesting Success in 2026
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Demons of the Underdark Continued focus into the rising technology of AI has greatly aided development of Epimetheus this year. There is an enormous amount of grueling tasks that must be completed to stay on schedule of releasing a pilot game this year. Utilizing the abilities of AI we have been able to speed up the process vastly. This team did not jump on the bitcoin train and we are disappointed that this opportunity was not exploited, but adaptability is a skill of flexibility. Consider us passengers on this new adventure widely known as AI. In addition to working hand in keyboard with AI, our contributor Timothy has stepped up and taken a more active roll in the production process. He is currently working on production of videos for each of the races of Aborlon. Videos that may very well end up in the pilot game itself. His in-depth knowledge of modern video games and unapparelled knowledge of the Epimetheus world promises an amazing collabor...
2025 In The Rearview
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If there was a committee whose sole responsibility was to ensure the progress of this pilot game they would have the noose around my neck by now. The sweat would be running down my face in buckets as they asked questions that had no desirable answer. Progress? Afraid progress was almost non-existent this year as numerous pitfalls befell this solo pioneer. Updates? No I am afraid I had so much going on that updates did not get completed. What have I done? Not nearly as much as I would like to have. All that aside I have not been entirely lax. Some of the histories and government descriptions found within the Races and World lairs have been edited. But that about sums it up. A one man operation hinges on the one man. This last year just about broke me. So there has been nothing left to give. Hopefully this new year will provide better opportunities. Nonetheless, I am giving the furtive one finger solute to 2025. May it burn into obscurity.
Blah, Blah, Blerkity Blah
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Each quarter I come on here and post updates about the progression of the development of Epimetheus. It is a way to both display progress and ensure those who are following that I have not wavered in my dedication to this childhood dream. It also serves as a platform to share common pitfalls and opportunities in the realm of indie game development, for the casual developer. However, there have been times where I fell into patterns of sharing personal struggles and challenges. Over-sharing is a symptom of ADHD. One that needs to be discontinued if I am to portray a professional, polished game to the masses. While I do want people to enjoy the game, I also want my followers to understand the trials that one is faced with when pursuing a task as monumental as this one. That being said there really is not much to discuss this quarter. All of the progress has been personal. I had briefly probed ChatGPT about its development in learning as a result of our interaction. It stated that AI prog...
Artificial Intelligence?
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2024 was a challenging year. But when pressure is applied diamonds are formed. Looking back on all that took place last year I am a bit apprehensive moving into this year. But there are blessings even in the most trying of circumstances. It is prudent to remember those gifts. Truth be told I am a far better giver than receiver. A fact that clearly needs some work. Cyclops Ok, so on to the accomplishments last year. We added three more sections to the storyline ( chapter 2 ). I have never claimed to be a superior author, and it came to my attention that I have not detailed the characters in the story thus far. So, to correct this oversight, I introduced a side character Ruthwah. He is a character who is far more detail orientated, who should make up for my shortcoming on visual descriptions of the protagonists in an organic way. Who knows what will become of the beloved Roun, trusted diplomat of Canthium? At the beginning of last year AI had been looked at for the creation of art a...