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Showing posts with the label 1st Quarter Report

Blah, Blah, Blerkity Blah

Each quarter I come on here and post updates about the progression of the development of Epimetheus. It is a way to both display progress and ensure those who are following that I have not wavered in my dedication to this childhood dream. It also serves as a platform to share common pitfalls and opportunities in the realm of indie game development, for the casual developer. However, there have been times where I fell into patterns of sharing personal struggles and challenges. Over-sharing is a symptom of ADHD. One that needs to be discontinued if I am to portray a professional, polished game to the masses. While I do want people to enjoy the game, I also want my followers to understand the trials that one is faced with when pursuing a task as monumental as this one. That being said there really is not much to discuss this quarter. All of the progress has been personal. I had briefly probed ChatGPT about its development in learning as a result of our interaction. It stated that AI prog...

What on Epimetheus Have You Been Doing?

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Well, life is chaotic is it not? All the best laid plans in the world are bound to run into challenges. When I was younger I would come up with contingency plans to fall back upon when the initial plan went fubar. As time went by I came to quickly realize that this wasn't always that effective. So what does one do? Looser plans with a knack for adapting to the circumstances at hand. This approach has proven far more efficient than anything else that had been tried previously. To anyone outside of the circumstances, or: "outside of the know ", it might look like chaos. At the very least it might seem to be haphazard. There has been absolutely no progress in developing the culture for the Goblin race. Having researched the goblins of the LOTR world and doing some historical lore research as well has left us unsure. Nothing that we have found really falls inline with our desired outcome. Therefore these green-skinned hunters will remain undeveloped for the moment. Progress o...

Overcoming Obstacles

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Breaking in to the New year there had been some serious excitement around the artistic talent that Blizzardchill brought to the project. Her style and talent really added some life to our concepts. Unfortunately, not all good things work out the way we would like them to. Whether the complications that we are confronted with are due to the distinct language barrier, the artists changed priorities or our intent to secure legal rights to the work we paid for we cannot be sure. They have refused to complete an Intellectual Property Release Form. This step is fundamental in selling artwork to an upcoming business. It releases the artist from having any legal claim to the work. Not only is this a common practice when selling artwork it is a legal requisite that must be covered to prevent lawsuits, as well as a must to secure investors. Luckily, we have only paid for one piece of artwork from her and so our loss is minimal. It is a shame that we will not be able to use her talent in the futu...

Crafting Culture

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 If you have been a good little fan than you have already joined our Facebook page . If you haven't already joined than you must sit in the corner and contemplate your total lack of commitment to our movement here. We don't ask a lot of you and joining a Facebook group takes all of what, two minutes? Provided you don't spiral out of clicking control and fall down the distraction vortex.  If you have already joined our Facebook group please take the time to snicker at the folks in the corner. Yes, we did just shame you non-facebook fans. Shame shame. Now we know your name and your are familiar with our game. So let's get serious shall we? This quarter was focused on developing the Elven people in Epimetheus. There were seven separate areas where we accomplished this. Well, if researching the RL lore behind elves is to weigh in, than eight areas. Stumbling back to the topic: there were seven areas of Elves that saw attention this quarter: Armory, Maps, Wildlife, Types,...