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Showing posts with the label coding opportunity

Big changes, so big the government had to shut down!

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By now many of you have gotten comfortable reading the weekly posts and I love ya for it. However, working on an art asset with no original to start with and restructuring the blog have proven to be time consumers. So, for now, I will show you what the centaur looks like right now and you will have to wait to see what the new blog set-up is going to look like. But I will tell you this much, the restructuring of the blog is moving us in a direction where there are plenty of opportunities for others to step in, grab a torch and run with it. We'll have blogs for the six categories: Wildlife, Professions, Races, World, Resources, and Mechanics. Forthwith, information related to the production of this game will be disseminated and developed under one of those categories. This central blog that you are on now, is a focal point for people to track the progress of, to comment on as well as contribute to or invest in the development of The World of Epimetheus. For now, however, I a...

Navigating a Fantastical World

The edge of the horizon is always as fast as you are, but the way back is not always clear. As we continue to develop the continent of Aborlon the need to quickly access references and visual aides grow. In tandem, the content that we are creating to display the game growth also provides more of the vision of Epimetheus for contributors. In other words: by creating this new page Fantastical World we made something that we can use as reference and a neat way to watch the game grow. If you have any suggestions, comments, tips or even a piss-n-vinegar complaint then please feel free to leave a comment below, email me at nathan.epimetheus@gmail.com or register with our forum. Please, spread the word about our unique project, become part of an experience. - Nathan

Crafting Madness Made Simple

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What good is a sandbox world without crafting? It would sort of be like removing the sand part of a sandbox, would it not?   Maybe that would be more like playing in a pool. Remembering the delighted 8 years old who spent hours in the sand with matchbox cars, Tonka trucks, and G.I. Joes I cannot help but smile at the unrestrained imagination of a young boy. Anywho, resources that are grown in the world of Epimetheus or harvested from the depths of the lands, are used to produce goods throughout the game. This requires a system of ' basic resources'  to ' advanced goods' recipe trees that must tie directly into both skill trees and classes. To that end, much of what is being done to expand ' Crafting ' will continue to evolve as other trades and classes are fleshed out. There are 19 trades that specialize in the manufacturing of goods. Apothecary , Toxicologists , Alchemists , Potters , Woodworkers , Artisans , Carpenters , Masons , Architects , Tinsmiths ...

Things That Make You Go Hmmmm...

This week instead of writing an actual article I will be going through the task list and updating it, along with the accompanying graphs and points. Let me share this: considering the long road ahead of us, I cannot help but wonder if there will be a contributor who tries to earn the most points. An interesting consideration really, though improbable. However, simply making such a statement in of itself could be the challenge that nurtures the motivation from someone to attempt it. Things that make you go "Hmmmm". Back to the topic at hand: Tasks, points, and graphs. Many tasks have been accomplished but there are still plenty to go around. Mostly the tasks that we have worked on were to finish the blog and peripherals, which make our goals achievable. Nonetheless, the current state of our blog is pretty impressive (I am a little biased). To be honest, I haven't heard of a single complaint aside from the unsecured warning that some devices receive for accessing the mob...

Introducing the Flags of Five Aborlon nations

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The Elven Flag of the Nation of Quistenite The nation of Quistenite consists of 9 territories: Heavens Hearth, Ear Song, Sartoui, Gaias Bosom, Ziaster, Sea Crest, Sea Fortune, Sandy Glade and the smallest territory, Moondew.  The Cyclops Flag and the Barrens The Barrens are populated by 5 Cyclops Clans: Bruisers, Rock Munchers, Mighty Clan, Water Clan and the Medicine Clan.  Fighty-Fight Fight Place is  on the border of  Kokotun and is named for its war ravaged state. The Cyclops and Trolls have been at war for hundreds of Legras (years) .  The Troll Flag of the Nation of Kokotun The nation of Kokotun consists of 6 Clans: Marble Trunks, Bolder Backs, Sharp Tongues, Running Rocks, Bristle Bellys and the Trolls of Big Blech Bounty. The Sacred Hearth Stone Grove is in the heart of Kokotun and is considered haloed ground.   The Goblin Flag of the Nation of Nobygoo The nation of Nobyg...

Updates!

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Good morning, afternoon or evening everyone. I would like to take a moment to discuss the changes that we have completed in the last few weeks. Amazing feet, if I say so myself, all things considering. First I will go over the things that we have done to make this blog support the needs of this project, then I will tell y'all about the RL things that have made our tasks here... an opportunity to grow. This blog was created as a place where people could watch and participate in the development of an actual online game. To do that we knew we were going to need to break this down into tasks and that we would need more people. The decision to seek artistic and creative contributions from others was made early in the pre-production stage of development and thus the need for a method of accepting those contributions became a task. Please understand that I am not a business major, I am a software major with an expected graduation date of 2024. That's four years before the proje...

The Birth of a Nation

   Maybe you can remember history class because it was only a few hours ago, or can never forget it because it was the most exciting course in your curriculum. Personally, I dreaded history class and found it difficult to remember all of the events, dates, and characters involved. That was in part because it was American history where I was instead bedazzled by European folklore. The lore of elves, gnomes, goblins, and trolls captured my attention and nurtured my imagination.    Now here I am writing a pseudo-history for the world I dreamed up as a child and I cannot help but chuckle at the frustrations and shortsightedness of my youth. Backstories are an integral part of making a world come to life. The Zelda series is an excellent example of a franchise that fleshed out a deeper backstory as it added depth to their games. Originally there were a handful of mobs and bosses but no real depth. We are bringing Epimetheus to life in a way that requires an explanation...

First Official Teaser Photo/Tagline

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The Missing Link

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Irony has no bounds. No sooner had I publicly committed to uploading new content every week, then I found myself locked out of my Google+ account. Therefore I would like to start this post with my utmost apologies for not being able to meet my obligations sooner. Rest assured I will be placing fail-safes to avoid such an embarrassing matter again. Nonetheless, I have been working to keep the content flowing regardless of my inability to upload it. Some changes have been made: we are now placing morale alignment more in the peripheral gameplay and stepping up the grouping of Men, Monsters, Fairie and God-born. This decision was made in light of the intended feel of the game. Our focus is on creating a world where a player's avatar may die for good but leaves a legacy for their children to inherit. In essence, the player is choosing to play a bloodline more so than a character. The intent is to keep the game fresh by placing them in a position to try new professions and specializa...

The Concept

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   Imagine an open world sandbox game that allowed a player to earn his way from a greasy tavern to the mantle of a god. Where paths to success are as robust and varied as the universe itself. A game where the players build the largest portion of content as part of their experience through various trades and player-to-player quests.    And in this sandbox world existed a chaotic ecosystem where wildlife, as well as plant-life, grew old, procreated and leveled-up. A place where npc's battled each other as well as players to attain their own levels, while live players vied for the same experience. Perhaps in Epimetheus, when the bad guy wins they take a portion of your experience points. this could lead to bosses that dominate players for years before defeated.    Because the game is a simulated world, complete with its own ecosystem, some resources will be limited whilst others renewable. Players and NPCs alike will compete for their local resources. In...

The World of Epimetheus

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Dare to take a 10 Year Adventure? Become part of a team that is building a game from its concept stage to release. With a wide variety of races, nations, religions, trades, and classes it has variety; based on both familiar and unfamiliar mythologies from around the world, this RTS-RPG-MMO Sandbox promises to be a game that sets a new standard. We are simulating approaches that are both common and fundamental to gaming, providing a niche for nearly everyone. The goal is to isolate a portion of the classes while utilizing the natural continental boundaries to allow for growth once we have a functional online engine. Game Engine Hurdles to Overcome: •    Simulated biomes with 4 seasons •    Life cycles for mobs •    A functional in-game ecosystem  •    Ability to process active NPC behaviors and commands •    Weather Simulation •    Complete Sandbox Environment •    Player Access to objec...