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Showing posts from November, 2018

Our Christmas Giveaway to say Thank You!

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Four easy tasks could earn you a   $50 Visa Giftcard just in time for Christmas ! ! ! Enter by 12/17/18 a Rafflecopter giveaway

Navigating a Fantastical World

The edge of the horizon is always as fast as you are, but the way back is not always clear. As we continue to develop the continent of Aborlon the need to quickly access references and visual aides grow. In tandem, the content that we are creating to display the game growth also provides more of the vision of Epimetheus for contributors. In other words: by creating this new page Fantastical World we made something that we can use as reference and a neat way to watch the game grow. If you have any suggestions, comments, tips or even a piss-n-vinegar complaint then please feel free to leave a comment below, email me at nathan.epimetheus@gmail.com or register with our forum. Please, spread the word about our unique project, become part of an experience. - Nathan

Crafting Madness Made Simple

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What good is a sandbox world without crafting? It would sort of be like removing the sand part of a sandbox, would it not?   Maybe that would be more like playing in a pool. Remembering the delighted 8 years old who spent hours in the sand with matchbox cars, Tonka trucks, and G.I. Joes I cannot help but smile at the unrestrained imagination of a young boy. Anywho, resources that are grown in the world of Epimetheus or harvested from the depths of the lands, are used to produce goods throughout the game. This requires a system of ' basic resources'  to ' advanced goods' recipe trees that must tie directly into both skill trees and classes. To that end, much of what is being done to expand ' Crafting ' will continue to evolve as other trades and classes are fleshed out. There are 19 trades that specialize in the manufacturing of goods. Apothecary , Toxicologists , Alchemists , Potters , Woodworkers , Artisans , Carpenters , Masons , Architects , Tinsmiths