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Showing posts from February, 2019

Did someone say Grand Opening?! Yes they did!

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Hello! Greetings from Team Epimetheus. We are here to bring you some BIG news. We are excited, and I know YOU are too! (Drum Roll) We are rolling out 6 new blog pages for your viewing pleasure. Woot Woot! So much work has been done in the last few months, that the blog seems to be growing more every day. A bigger blog means more content being brought to all our Amazing fans like YOU, in all different shapes, sizes, creativities, and imaginations. These new blog pages are still “Under Construction” at the moment, but more content will be coming your way with each passing day. With links, pages, and blogs going awry, there is a lot of work to be done. We apologize for any inconvenience this may cause you and we appreciate your patience during this change of life. A s of now, we are still only a Team of Two. Yes, you heard that right, and while trying to put the word out there about Epimetheus World and all its wonder, creativity, and imagination, we are always looking fo

Big changes, so big the government had to shut down!

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By now many of you have gotten comfortable reading the weekly posts and I love ya for it. However, working on an art asset with no original to start with and restructuring the blog have proven to be time consumers. So, for now, I will show you what the centaur looks like right now and you will have to wait to see what the new blog set-up is going to look like. But I will tell you this much, the restructuring of the blog is moving us in a direction where there are plenty of opportunities for others to step in, grab a torch and run with it. We'll have blogs for the six categories: Wildlife, Professions, Races, World, Resources, and Mechanics. Forthwith, information related to the production of this game will be disseminated and developed under one of those categories. This central blog that you are on now, is a focal point for people to track the progress of, to comment on as well as contribute to or invest in the development of The World of Epimetheus. For now, however, I a

Nailed it!

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I know what you're thinking. I have ESP. Yep, I do. Check this out: I am going to read your mind right now. Yes, this very second. But you are going to need to put something on there my friend, I cannot read a blank slate. Ahhhh, there we go. Thank you. You are thinking: So how does one create an art asset? If I wanted to contribute artwork to 'The World of Epimetheus™' and help shape the next immortal game franchise how would I begin? I mean I keep reading these posts on this site and hear about contributing but how exactly do I do that? This has got to be, 'ahem', verbatim what has been going on in your head every time you read a post on this blog, right? Hey, why do you have that weird look on your face? Seriously, folks, this is the birthplace of dreams and my imagination can dream 'em as crazy as it wants, so in my imagination THAT IS exactly what has been going on in your minds <insert> " diabolical laugh" . WELL... have I got the an

Getting the Dirt on Epimetheus

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I am having fun making small art assets for metal and dust. Once I created a template, banging out a handful of pics in a relatively short time was a snap. I have more on the way but the Product Manager is anxious to see the completion of the race pics. So I will be focused on those for the next couple of weeks. Then there is the matter of a little dirt. And this is the kind of dirt that will have people bursting at the seems with gossip. Okay, maybe it won't, but this is a site where imaginations take life so...<meek voice> maybe. Whether or not that is the case these images are some simple art assets that can be reproduced with basic art apps. Anyways, I am referring to the rocks and dust below. Take a peek, post a comment, spread the word or just let your imagination take flight. This sort of contribution is very simple and can be fun. Ya know, for those industrious sorts, not the spectators, but the actuators! With an object inventory of over 2000 items and each nee