Transitioning w/o Delusion

The background and structure images for the pilot game are being finalized. Many of these images have been crafted with the help of ChatGPT, and with that stage nearing completion, the next step is developing the game platform itself. That means our gears must now shift toward coding.

And that is a giant step into yet another hat.

Being the Developer Producer of a developing indie game means learning many different skills. In Rich Dad Poor Dad, Robert Kiyosaki places heavy emphasis on the idea that increasing personal knowledge is one of the keys to improving wealth and opportunity. The goal, according to the author, is to know a little about a lot of things.

A few years ago, I studied HTML and CSS so I could build and manage a website. It was a great learning experience. As the website developed, the need for images and icons arose, and I leaned into my own artistic talents by handcrafting many of them personally. To be honest, this turned into a fun adventure as I discovered new ways to make the site feel unique.

Looking forward into this next phase of development brings both anxiety and excitement. Learning new things can be frightening. Growth may take place outside your comfort zone, but that does not make stepping beyond that zone any less intimidating. It means dancing with fear. Yet that fear is balanced by the sense of accomplishment that comes from facing it, expanding your skills, and becoming more capable than you were before.

TypeScript is going to be the language used for the game engine. Since this pilot is designed as a browser game, that seems like the right direction. While I currently know very little about the language, word on the information highway is that TypeScript pairs well with an HTML foundation. Fortunately, Udemy offers affordable courses that can help teach the language and provide a path forward.

Of course, coding is not the only hurdle ahead. Other challenges include finding an artist to finalize the artwork, locating voice actors, purchasing sound effects, and paying for background music. DeviantArt has been a useful source for finding talent in the past, but I anticipate there may be other platforms better suited to the specific needs of this project.

Do you have any suggestions or questions for Team E? Feel free to send an email to nathan.epimetheus@gmail.com or leave a comment on this article. Your feedback is always greatly appreciated.

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