Posts

The Missing Link

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Irony has no bounds. No sooner had I publicly committed to uploading new content every week, then I found myself locked out of my Google+ account. Therefore I would like to start this post with my utmost apologies for not being able to meet my obligations sooner. Rest assured I will be placing fail-safes to avoid such an embarrassing matter again. Nonetheless, I have been working to keep the content flowing regardless of my inability to upload it. Some changes have been made: we are now placing morale alignment more in the peripheral gameplay and stepping up the grouping of Men, Monsters, Fairie and God-born. This decision was made in light of the intended feel of the game. Our focus is on creating a world where a player's avatar may die for good but leaves a legacy for their children to inherit. In essence, the player is choosing to play a bloodline more so than a character. The intent is to keep the game fresh by placing them in a position to try new professions and specializa...

Military Load-outs (in works)

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As part of the history of Aborlon. There was a time when the Men of Stenocia were at war with the scale-covered Warriors of Glatar. Eventually, many of the surrounding races were drawn into the war as its flames grew to engulf nearly all of Aborlon. Amidst all the blood and tears the Dwarves secretly sold weapons to both sides. They accumulated immense amounts of wealth at the cost of their honor among the races of Aborlon. Nonetheless, the quality of the arms sold to each nation has proven unquestionable. Dwarves, after all, are the most advanced metal-smiths in the world. 

The Concept

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   Imagine an open world sandbox game that allowed a player to earn his way from a greasy tavern to the mantle of a god. Where paths to success are as robust and varied as the universe itself. A game where the players build the largest portion of content as part of their experience through various trades and player-to-player quests.    And in this sandbox world existed a chaotic ecosystem where wildlife, as well as plant-life, grew old, procreated and leveled-up. A place where npc's battled each other as well as players to attain their own levels, while live players vied for the same experience. Perhaps in Epimetheus, when the bad guy wins they take a portion of your experience points. this could lead to bosses that dominate players for years before defeated.    Because the game is a simulated world, complete with its own ecosystem, some resources will be limited whilst others renewable. Players and NPCs alike will compete for their local resources. In...

A Brief Overview

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    There are nine core attributes that provide the fundamental basis of all active avatars:  wisdom , intelligence , luck , strength , dexterity , constitution , charisma , stamina ,   and,  magix .     These nine attributes are known as the Nine Aspects of Power . Those aspects comprise the three parts of a character's persona: Mind , Body , and Soul .   The Races of Epimetheus and their Gods     There are  27 different Races   in  Epimetheus ; each one unique in culture, appearance, specialized abilities, attributes as well as habitats and languages. There are nine races for each major alignment:  good ,  neutral,  and  evil .    In addition to the major  Races  of  Epimetheus , there are 15  subraces ; five in each alignment. These  42  playable  Races  offer the player an endless variety of ways to make thei...

Hatchling lays her eggs

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Part of building this world has revolved around the concept of a simulated environment. Meaning that each NPC, whether it be a bandit on the highway, a dragon in the air or a rabbit hopping about in the forest, has its own similar object structure as the avatars that people are playing. They all have hit points, dexterity, strength, skills, abilities and so forth. They level up and gain benefits just like the avatars. And like the avatars, they will all have a birthplace and growth stages. Therefore, if you have a pet dog that joins you in battle and survives, it gains a portion of the combat XP and eventually levels up. Here, let me give you another example. Perhaps you have a horse and you can ride it well. But how well can the horse maneuver? How long can it run before being exhausted? Can it run well with armor? Do you see where I am going with this? And when you add the immense list of mounts, dozens of pets and an ever-growing choice of familiars available, you really get ...

Builder Skill Matrix

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An example of building a skill tree

An example of a trade-skill matrix being fleshed out.

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