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Showing posts from April, 2025

Blah, Blah, Blerkity Blah

Each quarter I come on here and post updates about the progression of the development of Epimetheus. It is a way to both display progress and ensure those who are following that I have not wavered in my dedication to this childhood dream. It also serves as a platform to share common pitfalls and opportunities in the realm of indie game development, for the casual developer. However, there have been times where I fell into patterns of sharing personal struggles and challenges. Over-sharing is a symptom of ADHD. One that needs to be discontinued if I am to portray a professional, polished game to the masses. While I do want people to enjoy the game, I also want my followers to understand the trials that one is faced with when pursuing a task as monumental as this one. That being said there really is not much to discuss this quarter. All of the progress has been personal. I had briefly probed ChatGPT about its development in learning as a result of our interaction. It stated that AI prog...