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Showing posts from July, 2018

Military Load-outs (in works)

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As part of the history of Aborlon. There was a time when the Men of Stenocia were at war with the scale-covered Warriors of Glatar. Eventually, many of the surrounding races were drawn into the war as its flames grew to engulf nearly all of Aborlon. Amidst all the blood and tears the Dwarves secretly sold weapons to both sides. They accumulated immense amounts of wealth at the cost of their honor among the races of Aborlon. Nonetheless, the quality of the arms sold to each nation has proven unquestionable. Dwarves, after all, are the most advanced metal-smiths in the world. 

The Concept

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   Imagine an open world sandbox game that allowed a player to earn his way from a greasy tavern to the mantle of a god. Where paths to success are as robust and varied as the universe itself. A game where the players build the largest portion of content as part of their experience through various trades and player-to-player quests.    And in this sandbox world existed a chaotic ecosystem where wildlife, as well as plant-life, grew old, procreated and leveled-up. A place where npc's battled each other as well as players to attain their own levels, while live players vied for the same experience. Perhaps in Epimetheus, when the bad guy wins they take a portion of your experience points. this could lead to bosses that dominate players for years before defeated.    Because the game is a simulated world, complete with its own ecosystem, some resources will be limited whilst others renewable. Players and NPCs alike will compete for their local resources. In-game language restrictio

A Brief Overview

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    There are nine core attributes that provide the fundamental basis of all active avatars:  wisdom , intelligence , luck , strength , dexterity , constitution , charisma , stamina ,   and,  magix .     These nine attributes are known as the Nine Aspects of Power . Those aspects comprise the three parts of a character's persona: Mind , Body , and Soul .   The Races of Epimetheus and their Gods     There are  27 different Races   in  Epimetheus ; each one unique in culture, appearance, specialized abilities, attributes as well as habitats and languages. There are nine races for each major alignment:  good ,  neutral,  and  evil .    In addition to the major  Races  of  Epimetheus , there are 15  subraces ; five in each alignment. These  42  playable  Races  offer the player an endless variety of ways to make their avatar unique and personal. Multiple appearance features should add to the custom-ability of an avatar. However, the  Races  are n

Hatchling lays her eggs

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Part of building this world has revolved around the concept of a simulated environment. Meaning that each NPC, whether it be a bandit on the highway, a dragon in the air or a rabbit hopping about in the forest, has its own similar object structure as the avatars that people are playing. They all have hit points, dexterity, strength, skills, abilities and so forth. They level up and gain benefits just like the avatars. And like the avatars, they will all have a birthplace and growth stages. Therefore, if you have a pet dog that joins you in battle and survives, it gains a portion of the combat XP and eventually levels up. Here, let me give you another example. Perhaps you have a horse and you can ride it well. But how well can the horse maneuver? How long can it run before being exhausted? Can it run well with armor? Do you see where I am going with this? And when you add the immense list of mounts, dozens of pets and an ever-growing choice of familiars available, you really get

Builder Skill Matrix

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An example of building a skill tree

An example of a trade-skill matrix being fleshed out.

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The Religion Matrix

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The 12 respective established nations in Aborlon.

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The 5 Cyclops Clans The 5 Holds of the Mountain Dwarves The 7 Territories of the Centaur The 7 Regions of the Draconian The 6 Realms of the Trolls The 5 Fiefdoms of the Knomes The 7 Territories of the Nephilim The 3 Tribes of Goblins  The 9 Bloodlines of the Elves Land of the Giants The 8 Holds of the Breather Dwarves. The 9 Kingdoms of the Humans

The first release and primary focus of this project is the Continent of Aborlon.

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The World of Epimetheus

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Dare to take a 10 Year Adventure? Become part of a team that is building a game from its concept stage to release. With a wide variety of races, nations, religions, trades, and classes it has variety; based on both familiar and unfamiliar mythologies from around the world, this RTS-RPG-MMO Sandbox promises to be a game that sets a new standard. We are simulating approaches that are both common and fundamental to gaming, providing a niche for nearly everyone. The goal is to isolate a portion of the classes while utilizing the natural continental boundaries to allow for growth once we have a functional online engine. Game Engine Hurdles to Overcome: •    Simulated biomes with 4 seasons •    Life cycles for mobs •    A functional in-game ecosystem  •    Ability to process active NPC behaviors and commands •    Weather Simulation •    Complete Sandbox Environment •    Player Access to object creation applications •    Combat Simulation both small and large scale •