Now Hiring

 You see them all over the country. They sit in the windows of Mom & Pop shops, hang in the front of department stores and grace company billboards. We're talking about the 'Now Hiring' signs. Everyone is looking for workers these days.

Well, we wouldn't want to miss a ride on the band-wagon. So make some room for our tookus on this rickety form of transportation. That's right we are now offering real money for artwork. You must contact us @ nathan.epimetheus@gmail.com before pursuing this en devour. 

2nd QUARTER UPDATE

As many of you know we decided to develop the cultures of our Aborlonian races this year. Focusing on one race every quarter allows us to add depth, history and individuality to the peoples of Aborlon. With our Developer Producer amidst a career shift, time to invest in game development has been limited. Nonetheless, the accomplishments toward the evolution of the Draconian people has been phenomenal. That's our opinion anyway.


Terms
Amazigh: free people
The Enlightened: religious cult [sect of Nubus]
The Ascended: Elite soldiers tasked with the protection of the Rasa, equipped with a shield, and scimitar.
Bone Crushers: Heavy Horsemen with chain-mail and armed with heavy Kanabō,  Steel Teardrop shield, and dagger.
Venomous Fang: Heavy Infantry equipped with flamberges and steel half plate.
Oathbinder: Title of the Draconion leader
Dragonback: Sirname given to the Oathbinder
Paternal Covenant: a cabinet of caste leaders that dictate the draconian people
Surrogates: elite soldiers who protect the Hallowed Queen
Proxy slaves [proxies]: pale-skinned draconian who have been drained of will and are now puppeted by the Paternal Covenant
Sharpened Fang: low level military troops
Holy Covenant: Leading religious faction [currently the Elightened]
Driver: a black-skinned Rasa who is controlling a proxy
The Three: the three heads of Draconion religion
Divine Innards: a fanatical cult of Sadists [Sect of Monicurro]

•Caste system
Rasa: purple-skinned religious class
   Matching the height of their green-skinned brothers the Rasa make for imposing
   figures. However as a result of their less physical lifestyle they tend to be
   slender. Due to their dedication to the gods all Rasa have a natural resilience to
   magic.
Gorsch: red-skinned ruling class
   While smaller in stature then their brethren they more than compensate with
   their hostile egos and conniving ways. Crafty and self-serving they fall
   comfortably into leadership roles.
Tinisiru: green/brown-skinned working class
   The largest, most physically capable of the Draconian, the Tinisiru comprise the
   largest portion of their population.  These scaled beasts live for combat.
   Coining the phrase "Bloody the Sand", this simple expression embodies the very
   nature of the lower class Draconians. They care little about the gods and less
   about leadership,  to them the Rasa Allow them to return to war when injured
   and  the Gorsch lead them to the battlefield.

•Stages of development
°Hatchlings: having just emerged from their shell they are small serpents with a ravenous appetite that leads to cannibalism, they are very near-sighted this young. Most hatchlings are brown in color and will not come into their true color until late in the chrysanthias stage

°Chrysanthias: after gorging themselves on other hatchlings they become immobile for weeks. Their limbs develop during this stage of gestation, their scales are very soft during this stage. Chrysanthias ends with a blood rage where they will seek out their siblings to dominate and in some circumstances devour them. They take on names and usually develop their true color at this stage.

°Racksheul: final stage of growth where the draconian scales harden, the tail falls off and their claws develop. They come to stand upright by this stage and their sight sharpens, this is the final gestation stage and is symbolic of Draconian maturity. In rare circumstances a Draconian will never shed their tail. These  anomalies are often persecuted and ostracized as a result.

•Wonders/attractions
Temple Astarte
    The birthing Grounds for the Draconion people. This temple is protected by the
     Surrogates, an elite army of fanatical veteran soldiers, and houses the
     Hallowed Queen.  It's secret location is as well guarded as is it's walls.

     The temple is believed to have been created by an ancient dragon, reverently
     referred to as the father of the Draconion. It is comprised of marble and hums
     ever so slightly with the magic used in its creation.

Rohdea Coliseum
    Made famous by the exploits of Akeg-tinisiru. This brown-skinned Draconian
    carved a bloody path to fame with his victories in the Coliseum as a Gladiator.
    His bravado and prowess coupled with his unusual love for the crowd earned
    him the recognition of Maledieus.  Maladieus, seeking to exploit Akegs fame to
    further his own advancement,  purchased the Gladiator's freedom and gave him title
    and authority.

    Now, many Tinisiru seek fame, glory and status through the Coliseum Grounds.
    Annual "Proving Games" are also held within its walls along with high profile
    executions. Every Oathbinder that has sat on the throne has presided as Grand
    Judge over the games since Maledieus. Slaves are also sold twice a Legra on its
    blood soaked grounds.

    It was constructed during the height of Maledieus's rule by a Cyclops crew with
    the direction of the ruler himself. Blessed by the Three and consecrated with
    the blood of every race the structure is believed to be indestructible. It is an
    immense complex, with cells in the lower levels, market stalls built right into the
    outer walls, lavish apartments for leadership and a chapel for each of the three
    major faiths of the Draconion people.

Vile Pit
     An immense cavern with hundreds of run-off caves. The bodies of executed prisoners are
    discarded into the main cavern. Many creatures of the dark feed on the putrid flesh of the
    decaying. The stench is so putrid that it is a rare soul that does not wretch at its smell.

    It is rumored that there are necromancers living within the network of caves, using the
    refuse to conduct their macabre arts. Whether or not  that is true, the Vile Pit is still a
    dangerous place. Many would be adventurers have voyaged into their depths never to be
    seen again.

Death Deck
    When judgment is handed down and execution is the verdict, it is usually carried out on
    this permanent structure found in the heart of the Plateaus of Inquisition.  It is a long
    March from the Inquisitor's Chamber to the gallows and the judged are harassed every
    step of the way. With curses, insults and objects hurled at the damned, the last thing
    these Draconians see is hatred.

    There are several ways upon which execution is administered. Some of those methods
    are quite visceral. There are grooves  and channels within the stone platform that directs
    the blood and bodily fluids into flasks, there are portals where they dump innards and the
    cadavers are tossed into the Vile Pit.

    The Deck is located in the center of a large cobblestone plaza. The Draconian people
    consider the tortures and executions to be quite entertaining.  As a consequence the
    plaza is frequently  filled with riotous spectators.  This same attraction to the gore is what
    instills such fear into the populace. By witnessing the atrocities firsthand they are terrified
    of being the next to walk the path of the damned.

Castle Maledieus
   This structure is quite possibly one of the most unique in all of Glatar if not all of Aborlon.
     It was created purely with magic, a feet believed to be possible only by the ancients and
     gods. There is still quite a bit of mystery surrounding how Sest Maladieus managed to
     pull it off. Though it is believed that a deal was made with the denizens of the dark.

     The structure itself is fashioned entirely of obsidian. However, it is not made of
     cut stone, but is literally solid as if grown from the gardens of hell. It resembles
     a fist protruding from the depths of Gahanna. The castle is gargantuan  even for
     a castle, and battlements are so seamlessly sculpted into its walls that they are
     impossible to pick out from the rest of the structure.

     Located in the heart of Messash, the castle is now occupied soley by the
     Paternal Covenant. From within its walls  Proxies are puppeted,  instructions
     are distributed,  wars are declared, and all assignments of authority are
     decided. It is the central location of rule and indoctrination.

Visceral Rock
     A ledge on the edge of the western mountain range where thousands of Draconians lost
     their lives. They had their innards ripped out and stuffed into their mouths. Limbs were
     torn off and all of them were skinned. It was a gruesome sight, even to these barbaric
     people.

     The act was one of retaliation from Donmolim. Dwarves of the mountains would not
     tolerate Draconian soldiers in the Halls of Jamal. It was a rare act of brutality not
     common from Mountain Dwarves. The location has since been enshrined to show the
     "...influence that Galtar has on its neighbors".

Bay of Blood
     While the relationship between Glatar and Malcik is friendly, it hasn't always been the
     case. Before the rule of Maledieus, Draconian and Nephilim were at odds with one
     another. For nearly two centuries the fierce people of Malcik sought to gain a foot hold
     on the mainland only to be turned aside by the vast number of Draconian.

     One battle in particular, known as the 'Battle of Blood and Water', saw heavy casualties
     on both sides as determined generals refused to abandon their goals. The loss of life
     was so heavy that it took nearly three generations for their populations to recover. This
     took place at the Bay of Smoke and Fire, but is now known as the Bay of Blood.

     Today there are great statues commemorating the the battle as both nations came to
     respect the battle spirit of their opponent. The entrance to the Bay is flanked on either
     side by a colossal  statute in the likeness of the two generals who led the armies. The
     statue of General Kruldron-gorsch carved from green marble while the likeness of War
     Master Rag'dran is fashioned from obsidian.

The Waling Halls
    There is a place where many go and never return. It is a sandstone complex that
     consumes souls and sanity alike.  The Ministry of Deracination was originally created to
     reform obstinate Tinisiru but devolved rapidly after the fall of the Maledieus Dynasty. The
     building maintains much of its original opulence but is now tainted by the twisted
     occupants who fill its halls.

     The Divine Innards, a cult of sadists, who find their ecstasy in the suffering of others,
     reside within the Ministry. There is no end to the screams of pain and agony as these
     demented Draconians perfect their art of torture. The Ministry's halls are populated with
     members of nearly every race, though strangely enough the Nephilim who darken its halls
     come and go at will. This fact perplexes the people of Glatar, but not so much that any
     would openly voice it.

     The ministry is carved into the side of a mountain in western Basthiath. It's western walls
     are eternally guarded by hundreds of marble gargoyles.  The inner Halls are lined with
     black marble with blood red veins.  It was designed to awe and inspire Draconian
     miscreants into willing submission and fealty.

     By way of thousands of embedded mirrors  and hundreds of skylights , atriums of great
     beauty are scattered throughout the immense complex. Many of the decorations
     displayed within are crafted from the skin and bones of the tortured. With fountains of
     blood as common as fountains of water, the mixture of beauty and the macabre  adds an
     unsettling ambience to the Ministry.

The Feasting Grounds
     "Never has a soul witnessed the true ferocious nature of a Draconian until they look upon
     the madness of writhing masses of hatchlings devouring one another with such hunger."
     - Sest Maledieus Dragonback

     While many Draconian believe the cannibalism of hatchlings to be a natural order of life,
     Maledieus saw the truth, it was the result of no sustainable food source. For generations
     the Rasa had claimed that this process ensured the strength of their race, Sest saw the
     wasted lives and therefore the lost potential for his people.

     The Feasting Grounds is an immense anti-chamber where hatchlings fall after breaking
     free from their eggs. With no source of sustenance available to them they turned to their
     siblings to sate their hunger. Sest believed that this environment contributed to the
     devolution of his people into a "lesser-minded" race.

     Introducing an alternative food source to the hatchlings confirmed his theory as many
     Darconian from that generation were far more intellectual than their predecessors.
     Unfortunately it also proved to be Sest Maledieus's undoing, as it was from this group of
     hatchlings that the plans to overthrow him had been formulated. Today this information
     is scoffed at by the Gorsch and deemed heretical by the Rasa.

•Characters/NPCs
Sest Maladieus Dragonback -historical character
Fadil-Dragonback - Oathbinder
Kek-gorsh - Overseer
Horus-gorsh - Master of Provisions
Abasi-gorsh - Grand Slave Master
Rashidi-gorsh - 2nd Admiral
Tau-gorsh - 2nd Commander
Seb-gorsh - War Minister
Mantus-rasa - Grand Acolyte
Melek-rasa - One of the Three
Milcom-rasa - one of the Three
Moloch-rasa - one of the Three
Akeg-tinisiru - legendary warrior used to indoctrinate other Tinisiru
Kruzkath-gorsh - historical figure who transformed the food supply chain of Glatar
Trizgagg-gorsh - Aborlon's most renowned Slave trader
Kracgand-gorsh - Commander of The Ascended
Ionaph-gorsh - Commander of the Sharpened Fang
Takthan-gorsh - Commander of the Venomous Fang
Akoreks-tinisiru - the only tinisiru in a leadership role, Commander of the Bone Crushers
Sotguks-gorsh - Commander of the Chosen
Eskruc Dragonback - Ultimate ruler of the Draconian people before the current leader Fadil
Kruldron-gorsch - Famous General who led the soldiers at the Battle of Blood and Water




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